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A Plague Tale: Requiem - Locations of all memories

In this collective guide to a plague tale: Requiem you can find out:

  • How many memories there are in a plague tale: Requiem
  • Which trophy you get for all memories found
  • Where you can find all memories

In A Plague Tale: Requiem you come across the way to the collective objects Memories. They are always well hidden and rarely obvious . In this guide, we lead you to all the locations and explain what you have to do for the respective memory.

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What are memories in a plague tale: Requiem?

On their journey through southern France, Alicia and Hugo keep coming to special places, people or activities away from the main path, which are then stored as a memory in the code. For example, throwing stalls in the markets, an ancient tree or a swing on which the siblings play together can be.

How many memories are there in a plague tale: Requiem?

In A Plague Tale: Requiem there are a total of 21 memories ** to collect. If you find them all, you can switch the Achievement imperishable memories. You can read what else you can unlock in our trophy guide to a plague tale: Requiem.

all memories in a plague tale: Requiem-Chapter 2

the best player

* Section : Arrival in the city

If you reach the city, you can explore the market together with Hugo. Run along the path until you come to the big marketplace. Hold on the right and run the alley on the right ** after the flower dealer. In the end there is a throwing game that you have to complete.

Rest in peace

* Section : Confrontation on stage

In search of the order you reach the arena and rush, shortly after Lucas discovered a symbol, into a confrontation in the stands. Once you have brought yourself to safety, you will find yourself in a building with many corpses. Go up the stairs, in front of which Lucas bends into a dead family and follows the cough . Speak to the dying woman.

All memories in a plague tale: Requiem-Chapter 3

a grave

* Section: The gate

Once you have left the city, you reach a small village outside the gate. Run past the smithy on the right and you stand in front of a house with a wooden slat fence. Go on the right, hurl a stone to the castle at the garden gate and look at the grave.

Map of Julienne

* Section: The warehouse

In this section you get through a window into a large warehouse where a ball list hangs from the ceiling. Climb the ladder on the left, and you can see a table with a lamp on the right. To reach it, you first have to close a flap that blocks the path on the right. To do this, go down to the first floor and hurl a stone on the part of the flap between the shelves.

All memories in a plague tale: Requiem-Chapter 4

Maiden treasure

* Section: night shift

Creep past the soldiers past the docks until you see the big wooden gate. Lucas and Alicia mention that you have to go to the other side. To reach the courtyard, go straight ahead and on the left of the boxes to the Luke. Before you climb down it, turn around, sneak through the two wooden boxes onto the barrel and under the boot wall. On the other hand, you push the cart on the wall, climb up and inspect the silk.

no stone

* Section: The tar workshop

Once you have left the tar workshop, run down the wooden staircase and cross the ditch full of rubble. Turn to the right at the lantern and you see a chain that holds a boot wall. Throws a stone on it and looks at the city at the end of the bridge.

All memories in a plague tale: Requiem-Chapter 5

the roaring deer

* Section: on the river

At the beginning of the section you walk along the river and reach a forest. Follow the path, until the path is forked and a box discovered on the rock wall. Go to the rocks on the left until you hear a deer tubes.

Huuuugoooo

* Section: on the river

On the large construction site you have to maneuver cranes with burning hay bales to get through the rats. You will reach a workbench. Looks right on the rock wall, and you see a pulled ladder . Hurls a stone into the anchoring and climbs up. Go to the top of the mountain and scream with Lucas to Hugo.

All memories in a plague tale: Requiem-Chapter 6

Imagine you fly

* Section: pilgrimage route

After the flower meadow you reach a pilgrim village. Hold on the left, and you see a way between two white tents , where a man greets you. Go along the path and sit on the swing.

What color?

* Section: Call of the rats

When you arrive in the dyeing, you have to make your way through the rats with a torch and fire baskets. Once you have reached the opposite side, you will find a room with a workbench. Before you leave the building, climb over the ladder to the attic and crawl through the gap. Review the fabrics there.

All memories in a plague tale: Requiem-Chapter 7

survived

* Section: cave transition

If you saved Arnaud in front of the rats in the first cave, you will reach a bay. Run along the beach and hold your left on the rock wall . Shortly after the boat wreck, you can see a white marking where you can climb up. Take a look at the boat at the end of the path.

The first people

* Section: The fishing village

After the confrontation on the beach, you squeeze through a rock gap and see the fishing village in front of you. Before you run on it, turn left and climb the rocks. The path leads into a cave. Take the torch from the wall with the barrels, go into the dark and inspect the wall paintings.

all memories in a plague tale: Requiem-Chapter 8

The silence Lucinda

* Section: The celebration of the bright days

A

Once on the island, you can reach a market. Hold on the right and go to the side street after the butcher . There you meet the stables on a goat.

flower wreath

* Section: The celebration of the bright days

Once you have spoken to the lady in the red dress on the market square, the soldiers open the street. Follow through the flower arches until you see a staircase ** on the left that leads to other stands. Take part in the throwing game with the flower wreaths.

all memories in a plague tale: Requiem-Chapter 9

a thousand years more

* Section: Exploration

Leave the palace and you meet Sophia. Now you can explore the island. Hugo will notice a bird statue on the edge of the path, the eyes of which you have to follow. Stay on the main street until you get to a house where men work on the roof. Go through the wall through the wall and stay on the path until you see a large ancient tree.

well scrolled

* Section: Exploration

In the back of the island there is a tower ruin, the door of which is blocked . Flow a stone through the window onto the door lock and goes to the roof. On the edge with a view of the sea you can unlock the memory.

montane

* Section: on the mountain

Once you have unlocked the way to the mountain, you hit a goat shepherd. He sends you a path on which you discover a large ruin on the left side . Burns off the high grass on the door with igniter to get in and interacts with the goat.

all memories in a plague tale: Requiem-Chapter 10

fabric doll

* Section: The old temple

After the confrontation with the slave dealers, you reached the old temple and found the way out of the ruin, follow the path. In an intermediate sequence you observe a cruel murder of slave dealers. Talk to Hugo and enter the ruin. There you will find an anchor point from which you can shoot a rope with the crossbow **. Climb up the exposed path and take a look at the doll on the tree with the blood traces.

All memories in a plague tale: Requiem-Chapter 11

The Château d'Om barge

* Section: Defense system

In the underground catacombs you can reach a hall with a large circular platform, around which a rail system is laid with a few wagons. Shortly before you reach them, rats storm the area. Use the rope in the middle of the platform and pull the wagon on the right to you . Lays him with igniters and push him along the rails until you reach a box. Use Sophia's prism to reach the way behind it. There is a desk with the card.

his toy

* Section: Amelia

After the defense system, you end up in a hall with a huge gate with several bars, the locking mechanism of which you have to find out. Turn around and run along the wall until you reach a door. Send Hugo through the gap in the wall to open it. The toy is on the table.

All memories in a plague tale: Requiem-Chapter 13

chaos

* Section: grief

Follow Lukas through the rubble until he helps Alicia with her injury. Remain on the main path, and you hit a workbench. Shortly afterwards Lucas discovers the exit. To the right of this you see a big grille. Flow a stone to the castle of the door behind. Go around the grille and enter the door. pulls the cart to the side and follow the path until you come to the next cart.

It also releases a secret course if you push it to the side. Behind it, you will find a table with the memory. More guides on a plague tale: Requiem: * A Plague Tale: Requiem-Crafting & Alchemize Guide * A Plague Tale: Requiem-Skill guide to all skills * A Plague Tale: Requiem-Stealth Guide-This is how she sneaks correctly Visit us on Facebook and Instagram and discusses your favorite games with us.

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