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[Solo] Battle Royal without magnetic field? Domestic development game 'SkyCragar' information disclosure!

'Battle Royal' game, and does not have a magnetic field?

Last May, I first met Latta Status Studio, the first disclosure of . is an open-world battle royal game that spreads in a place with a city of Los Angeles, USA. We focused on creating a variety of variables that utilize Roaming and 'Battle Gear' for discrimination against other battle Royal.

However, in the last interview, it was not yet developed as a result of the game play. And September, Latta Studio showed the opportunity to show the demonstration version of the reporter and to experience the directly.

Directly experienced certainly gave a fresh feeling of the existing battle Royal and another. Especially, it is impressive that there is no magnetic field system. Instead, the player must engage in entering the 'time circle' in the map. In addition, I felt that the progress of the development period is pretty fast even though the development period is not long.

What is the exactly what the entity was released? As soon as FGT (focus group testing) for users for users in 4Q02, we examine the Domestic Games to challenge the Battle Royal market. Death Korean Games The second interview with Latarasu Tuta Studio has been made to compaction. / Disise game Kim Seung-joo reporter

Fight for taking time -

The photographs used in articles have been shot for the demonstration version, and are not a finished game.

First, the stylish UI was notified, even though the game is still in the development of the window.

Character modeling is also noteworthy. In the current demonstration version, Luang, Travis, Ceres, and a period could be used. I also supported two or three skins per character.

After the character is set and starting, it is gathered on the high-rise building of the map of the map when all players are ready. A total of about 60 progresses, and the squad is composed of up to 3 people.

Once the waiting time is over, the player will fly on the sky with a separate directing instead of moving to the transport line. All players start to the target point where they start at the same location. At this time, the random battle gear is given.

For example, the battle gear obtained by a reporter was 'detection goggles'. Battle gears have one skill, and cooldown have a long ultimate group. The basic skills of the detection goggles make sure that there is a trace that has been around around, and using the ultimate group to display the enemy position around the screen.

After landing and finishing the basic pamming, enter the 'search phase (tentative)' step. In search phases, we must compete to enter the 'time circle' in the map. When the search phase starts, the appropriate lifetime per player is given the appropriate life time, and the time is continuously decreased if it is outside the time circle. When the life time is all consumed, the physical strength decreases and eventually leads to death, so it is the final survivor and winning the Battle Royal Festival became the basic chemistry.

In addition, various systems for free map movement were noticeable. It is possible to easily upload a high terrain through a house line located by default, and a vehicle such as a motorcycle or a kickboard is also implemented, and a map could be moved quickly. By jumping from the Battle Gears, such as 'Leg Jet', it was possible to run away from disadvantageous circumstances.

After the demonstration was finished, Latta Studio emphasized that the mode is not all of the . Although not yet developed, the development of the game is preparing for the end content of the game, and the phases that can do other activities in addition to 'search phase' may be added in the game. This will give you a motivation for continuous game play by linking basic games and end content.

Unfortunately, I could not disclose a game play video in the article, but plans to disclose gameplay at the same time as FGT (focus group test) in 4Q02. The following is an interview with Latarasuuui, which has been deprecated.

Ratatasuwi Interview - This is the evaluation of this game that really made in Korea?

Q. Disise Games: It is about 4 months after interview in May. I wonder if development is progressing smoothly.

I can tell you that it is very smoothly. We started developing earnest development since January this year, and now developed in 8 months of development. Development workers continue to join, and to get a good response.

I think it is because I am so confident that I have been in a long time since I mentioned the last time. We invested about 6 months or more for the direction of the game and specific systems. Thanks to it, it is rapidly developed without one retice.

Q. If so, what is the completed to some extent?

Now, the basic game system is implemented to some extent. Currently, it is in progress.

Q. Currently, this is a state of launching the launch of the same domestic Battle Royal game such as . Do you have any burden? And there is a distinguished point of Skyscarker, which can differentiate from them.

Other projects are not careful. Our length is certainly devoted to the development because it is definitely determined. Still, it is a good direction that a variety of games are being developed in Korea.

If you are different from the difference, you have a high-rise building with the main stage, and the tension using this is our style. There is a fun to move to other shooter games, and it is aiming to create a variety of meta, which is a funny battle, which can use a variety of abilities.

Q. In the previous interview, it has been scheduled to release early access to early access to early 2022, in 4Q09. Will you be able to disclose information about the game,

In the fourth quarter of this year, we will open the TWT switch and the discode official channel to the FGT test, and plan to disclose various information. The game video, which has not been released so far, will also disclose it.

Q. I wonder if optimization is doing well. The battle royal game that implements the Sirismap is often fully loaded, and texture loading is not right.

It is a part that is worried. Finished Milestone (Development Phase) in July, but once the optimization was completed up to the level of play. The play-test results are pleasant, but optimization will continue to focus as much as they have to keep interesting and watching the game.

Q. I am curious about balancing that is emerging as a picture in battle Royal games these days.

I think that the basic display should be mainly fairness. There is a gun that shows high efficiency, and only some of these firears are developing to be able to spread various meta in accordance with gamer tendencies. In particular, we are trying to enrich the meta with equipment such as 'Battle Gear'.

Most special abilities or equipment that appear in other games are focusing on 'killing' or 'engagement'. If this ability is only in the unparalleled engagement, the meta is likely to be fixed. We are making help in play in a variety of forms, such as pamming, roaming, support, rather than battle.

For example, there is 'transportation drone'. Transportation drones can explore the surroundings to acquire items, or to use the equipment to a remote team member. Through this, you can play a lot of play, such as sending a sniper to a team member who is located in the skyscrapers.

This is one of the important goals that are set out from the development stage. Maximizing the entertainment and diversity to strengthen game persistence.

Q. The game tempo felt quite spiridy, but it is intended.

Existing Battle Royal games are too long and hard to play every game. After a long waiting time, it is put into the map, and if you are investing in a game for about 20 minutes, you will only leave fatigue and hazard. We are reducing the flow to the battlefield, and are making them emitted before this fatigue accumulates.

In addition, through the link between the end game content to be disclosed in the future, we would like to create a nutritional version that can not be 1st even if they can not be first.

Q. The time circle system is pretty unique. Until I demonstrated, I thought there was a magnetic field like another battle Royal game. How did you develop?

From the planning stage, how can I provide a rich game play. The magnetic field system is specialized in engagement. Our goal is to allow the map to freely around the various systems, and the magnetic field system gets the penalty when outward.

So we introduced the life and time circle system to make the user to choose the situation. You do not have to be able to engage with the nearby time circle. If it is judged to be better than the situation, it is a way to move ride or battle gear quickly. Items that can restore time outside the time circle are also considering the addition.

We are also trying to prevent a boring game aspect such as handling the phases without engagement through defensive acts. It is a formula that can be obtained once to acquire life time once. Also, as the game is in progress, the speed of reducing the physical strength when the time is all consumed.

Q. Even with the same wall, it is pretty focused on the Pakur system, including other motions.

I also care about the Pakur motion as much as emphasizing roaming play. He made a variety of motions and made some terrain corresponding motions. The Animation Team Leader is deeply constructed in rock climbing, and aims to implement fine Pakur motion.

Q. Currently, the battle gear is implemented for a few types.

There are four ways now, and it seems that the user can experience the number of 16 in versions that users can experience. Through future updates, more battle gears will be added.

And the graphical hooks have made everyone in the demonstration version that everyone can be used from the beginning, and it is worrying to separate it into a separate battle gear, or keep the present in the present.

Q. I think there is a fun picture from the internal testing process.

Of course. For example, there was a play with transportation drones. The player in the building rooftop asked the team member to send a sniper scope, and delivered the scaling of the wrong assault rifle. I also stacked the road as a staircase that can be made in the Battle Gear, and it appeared on a building that could not be uploaded.

Inside, the act of death from the time circle is called solitude , and the joint winning is also remembered through this. The two squads that were replaced are fiercely fights in the last time circle, and eventually ran to the time circle, which eventually runs out of time, and it's too much to do so, and he died at the same time in front of the time circle, and the joint win.

Q. In the demonstration version, Resurrection system or stamina recovery item was . Is it added in the future?

I do not want to quit the play that a teamman survived to revive a team member in the game. I want to continue play. Because of the time you want to come back to the team, the resurrection system seems to be added in the form of ourselves.

Consumption items such as recovering drugs are worried that they can change in the way we meet our games. However, it is not to the level of the user's common sense.

Q. If you left a word last, if you leave a word.

is a new game that has only 7 months of development. Still, as well as sufficient discussions in the inside, they are quite successful internally.

Our goal is to receive the evaluation of I really have a game that this game was developed in Korea? It is very hard to develop. Please expect information to be disclosed in the future.

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